Kolam Tile Laboratory

Working on now
Interactive
Combinatorics
Kolams
An interactive project connecting binary edge encodings, closed kolam constructions, graph connectivity and sliding-puzzle orbits.
Author

Mohan Rajendran

Published

15 July 2026

Modified

15 July 2026

STATUS · WORKING ON NOW

The question

What becomes visible when the sixteen four-bit tiles are treated at once as a construction problem, a graph and a labelled sliding puzzle?

Current focus
Developing the interactive laboratory and its companion explanations.

Latest update
The construction board, sliding puzzle and orbit challenge are available to explore.

Open the interactive laboratory

Why this project

Each of the sixteen four-bit words describes the openings of a square tile in the directions east, north, west and south. The local rule is simple: adjacent bits must match. A closed boundary adds another family of local constraints, while requiring one connected drawing introduces a genuinely global condition.

Setting aside the \(0000\) tile turns the same objects into a labelled 15-puzzle. The question changes from which boards are valid? to which valid boards can be joined by legal slides? This brings parity and orbit structure into the picture.

Project strands

Build

Arrange all sixteen tiles while the board reports edge mismatches, boundary leaks and disconnected components.

Move

Treat the zero tile as an empty square and examine what is preserved by every legal slide.

Explain

Connect the experiments to binary encodings, graph connectivity, enumeration and proof.

Next steps

  • expand the orbit challenge and explanations of its invariant;
  • add downloadable classroom material;
  • record a video walkthrough with a full companion page;
  • document computational experiments where they provide useful evidence.
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